2004, the year Singles: Flirt Up Your Life! was released on Windows. Made by Rotobee Realtime 3D GmbH and published by Eidos, Inc., EMME Interactive SA, Global Software Publishing Ltd., Deep Silver, Eidos Interactive Limited, Buka Entertainment, UIG Entertainment GmbH, this strategy and simulation game is available for free on this page.
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Jay-Z's next solo album was 2002's The Blueprint2: The Gift & The Curse, a double album. The album debuted on the Billboard 200 at number one, selling over 3 million units in the U.S. alone[46] and surpassing The Blueprint.[60] It was later reissued in a single-disc version, The Blueprint 2.1, which retained half of the tracks from the original. The album spawned two massive hit singles, "Excuse Me Miss" and "'03 Bonnie & Clyde", which features Jay-Z's wife, Beyoncé. "Guns & Roses", featuring Lenny Kravitz, and "Hovi Baby" were two successful radio singles as well. The album also contained the tracks "A Dream", featuring Faith Evans and the late The Notorious B.I.G.; and "The Bounce", featuring an uncredited verse by Kanye West. The Blueprint 2.1 featured tracks that do not appear on The Blueprint2: The Gift & the Curse, such as "Stop", "La La La (Excuse Me Again)", "What They Gonna Do, Part II" and "Beware" produced by and featuring Panjabi MC.[61]
On September 23, 2010, Q-Tip confirmed working on Jay-Z's follow-up album to The Blueprint 3, saying the album was to hit stores by spring 2011.[110] In May 2012 it was reported that Jay-Z would work on new music with Roc Nation producer Jahlil Beats. Beats told XXL magazine: "Me and Jay-Z been going back and forth. He picked a couple of my joints that he's working on. I don't even wanna say too much about Jay, but we definitely working on some stuff. I haven't even sent him a bunch of beats. I sent him my favorite stuff. He hit me right back like, 'Yo, I'ma go in on this,' or, 'I like this.'"[111] The album has been named one of the most anticipated albums of 2013 by Complex Magazine, MTV, and XXL. Production will come from Jahlil Beats, Kanye West, Rick Rubin, Swizz Beatz, Timbaland, and Pharrell Williams.[112][113] Jay-Z also made an appearance on Justin Timberlake's comeback single "Suit & Tie" from his third studio album The 20/20 Experience, the song itself was produced by both Jay-Z and Timberlake's mutual friend, Timbaland.[114] Timberlake and Jay-Z embarked on the co-headlining Legends of the Summer Stadium Tour.[115] During the fifth game of the 2013 NBA Finals, Carter announced his twelfth studio album, Magna Carta Holy Grail, and was released on July 4, 2013. Not long after, Jay-Z confirmed that the hyphen in his stage name would be left out and officially stylized in all capital letters.[116] Magna Carta Holy Grail debuted at number one on the Billboard 200 and sold 528,000 copies in its first week, which bypassed its predicted debut in the range of 350,000 to 400,000.[117]In December 2013, it was announced that Jay-Z had received nine nominations at the 2014 Grammy Awards, more than any other artist.[118] Jay-Z appeared on his wife Beyoncé's self-titled fifth studio album, Beyoncé, with a feature on the song "Drunk in Love". They performed this song together at the 56th Annual Grammy Awards opening.[119] The song and its accompanying album would later win three Grammy Awards including Best R&B Performance at the 2015 ceremony.
The album received widespread acclaim from critics, who praised its emotional and personal content. On July 5, the album was certified Platinum by the Recording Industry Association of America (RIAA), in recognition of one million copies purchased by Sprint and offered to consumers as free downloads.[122] It debuted at number one on the U.S. Billboard 200, making it Jay-Z's 13th consecutive studio album to top the chart. The album spawned two singles, the title track "4:44" and "Bam", as well as several music videos, directed by a variety of high-profile collaborators. The album received a Grammy Award nomination for Album of the Year, while the title track was nominated for Song of the Year and "The Story of O.J." was nominated for Record of the Year at the 60th Annual Grammy Awards.[123]
Welcome. This guide (based on Patashu's Guide on Kongregate) is about getting through Antimatter Dimensions as fast as possible. Obviously, in incremental games, you will always eventually get what you want, but there are fast and slow ways. This guide also has some terms that you may not understand (check Terminology for the terms).
Note: If you rather would not use a guide, you don't have to, unless you ever need help in the current state in the game. The game may be updated at some point or another, so information in this guide may be inaccurate, outdated, etc. (or there are some errors).
The Antimatter Dimensions Discord Server can be used for help with the game. It is strongly advised you join the server as it has more up-to-date help in the pins of each progression channel. It is also easier to get help on the Discord over the wiki here.
Using these powerful Prestige systems reset all progress up until that point, leaving you only with the new upgrade - but they are so powerful at the start of the game that it is mandatory to buy all of them.
There is strong offline progression in this game, as all Dimensions continue to produce lower-tier Dimensions and you gain Antimatter. However, you can't purchase Dimensions or Tickspeed while you're offline, so offline time usually gets you to the next Prestige's worth of Antimatter and no further.
Antimatter Dimensions can be understood with a physics analogy. Antimatter is distance, First Dimensions are speed (they increase your distance (Antimatter) linearly over time), Second Dimensions are acceleration (increasing your speed (First Dimensions) linearly over time, thereby increasing distance (Antimatter) by over time) and so on. Continuing like this, we could call the rest of the Dimensions as follows: Jerk, Jounce, Crackle, Pop, Lock, and Drop (using this list). Since every Dimension linearly increases the one below it, we can see that antimatter increases proportional to where is the time elapsed - but it is actually greater than this since you can spend your ever-increasing antimatter on Dimensions to increase their multipliers, buying Tickspeed Upgrades to further boost Dimension production and so on, which makes your antimatter rise faster than . However, at the start of the game, it still does not rise exponentially over time (your antimatter rises like where is some constant) - you will need the help of powerful boosts such as Antimatter Galaxies to more closely achieve an exponential Antimatter growth.
During this section and early in the next section, you will be able to unlock Autobuyers that buy Dimensions and Tickspeed automatically without the player's input, but they cannot be upgraded until later in the game.
When you are about to get close to reaching 100 Eighth Dimensions, don't buy until 10 - buy singles to exactly 99 Eighth Dimensions to earn the achievement 'The 9th dimension is a lie', which gives Eighth Dimensions 10% more production. This will help a bit in reaching 140 Eighth Dimensions. Once you do, immediately buy a 2nd Galaxy.
Take a quick glance at the Tickspeed upgrades. It's gone up to 1.165x per upgrade! By the time you get back to 140 Eighth Dimensions, you now have a 43x bigger multiplier from Tickspeed compared to when you got there before. Not bad! Now progress will start to feel fast. This is because everything you can buy gives a multiplicative boost, and every cost also increases multiplicatively - so both antimatter produced and Dimension/Tickspeed costs are exponential. If your antimatter produced is rising faster than the costs are, you have super-exponential production, making the game faster, not slower, as your antimatter increases! Again, not bad, huh? However, the only thing stopping you from growing forever is that at 1.79e308 Antimatter, which is 100% of the 'Percentage until Infinity' bar growing along the bottom, you hit Infinity and have to do a Big Crunch, but this is not the end of Antimatter Dimensions. (In fact, there's a whole lot more content to get through!)
Before you reach Infinity (1.80e308 antimatter, or 179.77UCe, or 100% of the bar that fills along the bottom of the game), make sure to get the following achievements below: (of course, you can get these achievements if you missed them after this point, so get them as soon as you can)
Once you start doing regular Infinities, if you're holding M for them and have Decrease the number of Dimensions needed for Dimensional Boosts and galaxies by 9, set your Eighth Dimension Autobuyer to buy singles. If you're not active, keep it on buy until 10. This would speed up runs slightly since it will occasionally buy the Eighth Dimension needed for the next Prestige, instead of having to wait for another OoM of Antimatter just to buy 10 of them (where 9 is unnecessary); a large timeloss.
So, continue to get IP like before. By this point it is probably already faster to go Infinite on one galaxy instead of 2; even though the road to Infinity will be considerably slower, you don't have to reset everything to try to get back up again. The game still feels very "active" at this point, but hang in there. Things will become more relaxing soon. You should try to get your best infinity time down. Aim for 5-minute runs! 2ff7e9595c
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